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Source Engine Stuff

Here you can see some of the public projects I've worked on.

These are largely going to be maps and mods for the Source Engine.

HECU Arena Battle

Release date: May 6, 2015

Game: Black Mesa Source

Workshop Link

This is the first map I publicly released, a map to celebrate Black Mesa's Steam release where four teams of color-coded HECU fight each other.

This started out as a port of a map for Half-Life 2 with Combine Soldiers instead, but that version never got released while this one ultimately did. It's much more entertaining now that the HECU AI have been updated.

Sniper_029 Remake

Release date: December 1, 2018

Game: Half-Life 2

Gameplay Video

Download Link

This is a recreation of a leak map sniper_029, but made in the style of retail Half-Life 2.

I thought it would be a fun challenge to try and see what such a map would look like, but honestly this is probably what became the sniper alley in Follow Freeman.

Fringe

Release date: August 8, 2020

Game: Garry's Mod

Workshop Link

Started off as experimentation with Forerunner architecture in Hammer before I realized I wanted to make something involving Threshold's Forerunner gas mines.

When looking for inspiration, I happened to look up and see the cable rising up into the distance, and that there was something massive up above it was connected to. The rest is history.

Mismanagement

Release date: August 27, 2020

Game: Garry's Mod

Workshop Link

I had been playing Control, and thought that due to the brutalist architecture, it might be cool to see something like that made in Source.

The world of Control and how well-realized of a place it is let me add a whole bunch of details in the Source map I thought would be recognizable from the actual game.

Security Zone

Release date: November 27, 2020

Game: Garry's Mod

Trailer Video

Workshop Link

A remake of Security Zone, the Firefight map from Halo 3: ODST. I made it from scratch, flying around the actual map in Theater Mode and eyeballing the proportions as I went.

I tried incorporating elements from the actual map, including the big barricades that could be blown up and the Halo 3-style turret functionality and destruction.

ONI Alpha Site (Exterior)

Release date: January 1, 2021

Game: Garry's Mod

Trailer Video

Workshop Link

Given that Security Zone is just a portion of a larger campaign level, I set my sights to recreating that whole thing. Unfortunately, I ran into map size limitations and had to settle for just the outside areas.

More elements from the actual map are added in here, including the door that separates the bridge from the interior courtyard and the sequence you go through to blow up the bridge, from arming the charges to climbing the watchtower and activating them.

Lost Platoon

Release date: June 21, 2023

Game: Garry's Mod

Trailer Video

Workshop Link

Another recreation of a Halo 3: ODST Firefight map from scratch, this time the wide open map Lost Platoon. This map is absolutely massive in terms of size in-editor and really goes to show the sheer scale that the Blam engine can handle.

There were a lot of tricky elements to get right here, like the roof of the central structure and the widespread usage of displacements, something I don't have a lot of experience with.

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